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Travian Server Script Download Video

Posted on 21.01.2020 by admin
Travian Server Script Download Video Average ratng: 3,8/5 2991 votes

check out the insights of this project: felixbreuer.me

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New, updated video with new install and script: Script Download: Hosting Site Free.

also check out the new advanced version of this bot! click here !

Travian Server Start

feel free to join the official discord channel or contact me! (:

you want to run the bot 24/7, but don't want to use your computer? contact me aswell! (:

youtube video: how to setup the bot. click here !

  • features
  • start options
  • how to contribute

watch the youtube video if you got problems setting up the bot. click here !

  1. install python3 for your system
    1. you need version 3.7 or higher
  2. clone this repository
  3. install packages
    1. open console
    2. goto this repository
    3. run pip install . or pip install -r requirements.txt
  4. download chromedriver for your system (optional)
    1. move to assets/ folder
  5. edit start.py
    1. insert your credentials (optional)
      1. login without inserting -> see chapter start options
    2. place the actions your bot should do at the end
      1. read documentation for this
      2. read sample_start.py to get an impression
  6. execute script
    1. python start.py
    2. read documentation for options like remote browser or headless browsing
  7. on mac or linux
    1. use python3 and pip3 instead

just an overview with method signatures. for details check each chapter.

farming (travian plus)

the bot will open given village, selects all farmlists from the array, sends them, and go to sleep.
this is by far the simplest implementation of a farm bot.

village:
index of village (0 is the first village)

Serial experiments lain ost rar. farmlists:
index of farmlist (0 is the starter list with only 10 farms)
must be an array! you can send multiple lists in this interval

interval:
interval of sending the list in seconds

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you can stack as many of them together if you want.
it's also possible to send different farmlist in the same village in different intervals.

sorting out yellow / red farms

note that this feature is not fully tested yet!
i need someone with alot of big farmlists to test this feature for me

this line will let the bot automaticly sort out red or/and yellow farms for you.
it is checking all given farmlists in an interval (in seconds) for danger farms.
if a farm is yellow or red, and you set the equivalent value to True, this farm will be placed onto the farmlist with the index given by the paramter to_list.
the starter farmlist is index 0.

farmlists:
array of farmlist indexes (start farmlist is 0)

to_list:
index of the farmlist the 'danger' farms will be put into
-1 if you want the farm to be removed instead of moved to another list

red:
True if you want red farms to be sorted out

yellow:
True if you want also yellow farms to be sorted out

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interval:
interval of checking the farmlists in seconds

farmlists as .txt file (no travian plus needed)

this technique is a little bit slower than then one with travian plus.
the bot will manually launch every attack at the rally point.
i only implemented this feature for people who doesn't want to pay for the game and still want to farm only around 200 villages.

you have to create a file named farmlist.txt in assets/ folder, which looks like the following: (attention for separators!)

pattern:
x-coordinate ; y-coordinate ; time to wait till sending the troops again in seconds ; index of village ; index of unit in the horizontal bar , amount of units

every line represents one farm. the first 2 values are the x- and y-coordinates.
the third value is the time (in seconds) the bot waits until it sends the farm again.
fourth value is the village from where the troops are going to be send off.
the last values (comma separated!) are the amount and index of the unit which is going to be send.
you can find out the index when trying to launch a new attack. you will be asked which village you want to attack and which troops you wanna use.
from left to right, starting at 0, these are the indexes of the units you want to use.
for example (gauls): 0 = phalanx, 1 = swordsman.
if you want to send different units, just stack them at the end.
..0,1,3,4 -> this would send 1 of unit 0 and 4 of unit 3 to this farm.

attention:
adding a unit index of -1 will send all units with max number to this farm.
adding a unit value of -1 will send all units of this type to this farm.

add the following line to your start.py script:

reload:
if you set this value to True the bot will rescan your farmlist file every minute for changing lines
you can add or remove farms without restarting the script

celebrations

the bot will start a small celebration in given villages everytime the queue is empty and you got enough resources.
it will automatically wake up 5 seconds after one celebration in any village is finished.

villages:
array of villages (starting at zero) in which the bot should start celebrations

interval:(optional -> default = 1000)
just a save interval for the bot to wake up and check wether it can start a celebration
it will automatically adjust this interval to wake up right after a celebration is finished

adventures

this enables auto sending the hero on adventures.
you hero won't die, because they will only start when the hero is above x hp.

interval:(optional -> default = 100)
time in seconds the hero thread will sleep until it checks for a new adventure again

health:(optional -> default = 50)
minimum health (in percent) of hero to start an adventure

dodge incoming attacks

since everybody hates to get attacked at night, the bot is able do dodge incoming attacks.
it will send your units to a given village for raid. make sure the village is inactive and valid.

El factor aladino pdf en. Of course, people should be ashamed to ask for certain things, but I don't think this book is about encouraging people to do that.

the bot will wake up 10 minutes before the attack lands, so take a target which is at least 5:01 minutes away. (7:00 if you got a map and also send your hero)
use this method for every village you want to save.

village:
index of village which the bot is going to check (starting at 0)

units:
array of unit indexes which are going to be saved (starting at 0)
insert -1(units=[-1]) to save all available units in this village

target:
first index is the x-coordinate and second for the y-coordinate of the village the bot will send the units for a robbery

save_resources:
True if you want to save the resources and NPC it for training troops.
attention! this feature will consume your gold, please consider it.

units_train:
array of unit indexes which are going to be trained (starting at 1)

upgrade units in smithy

village:
index of village (starting at 0)

units:
list of units you want to upgrade
first one with highest priority, last one with lowest

romanteutongaul
1: legionnaire11: clubswinger21: phalanx
2: praetorian12: spearfighter22: swordsman
3: imperian13: axefighter23: pathfinder
4: equites legati14: scout24: theutates thunder
5: equites imperatoris15: paladin25: druidrider
6: equites caesaris16: teutonic knight26: headuan
7: battering ram17: ram27: ram
8: fire catapult18: catapult28: trebuchet
9: senator19: chief29: chieftain
10: settler20: settler30: settler

the bot checks if it can upgrade given units in given order. first it checks swordsman in this example and if they are not available or maxed out, it will try to upgrade phalax again.
you can increase the list as long as you want to.

the bot can't switch smithy pages for now, so make sure the window is big enough to cover 8 slots.
By default this should be the case, otherwise it will just cover the 4 slots on the front for now.

sleeping time will be the time the academy needs to finish the current research, so the bot won't wake up unnecessarily in the given interval.

upgrade resource fields / buildings

this function will construct and upgrade building as well as upgrade resources. finish 5 mins earlier is enable by default.this function will upgrade/construct based on json file that contains queue for upgrade/construct building.the json file can be edit while this function running, so didn't need to restart the function if you want add new queue to json file.

the json file have strict structure that need to be fulfilled if you want to use this function.this is an example of queue on json file:

queueLocation:there is 2 values for this keyword, Village and Resources.(case sensitive)

  • choose Village if you want to Upgrade or Construct building.
  • choose Resources when you want to upgrade resources.

queueType:there is 2 values for this keyword, Construct and Upgrade.(case sensitive)

  • choose Construct for constructing building.
  • choose Upgrade for upgrading building.

queueBuilding:this keyword filled with building name. if you want to upgrade resources, it point to slot id of resources that you want to upgrade.(case sensitive)on the picture below you can see all field slot id's for your reference when upgrading resources.these stay the same no matter what kind of village you have (even in 15er crop villages).

there is an example json file in assets folder that contain queue for your reference.there is also building.json file that contains building name for your reference.

village:
index of the village the slot should be upgraded in (starting at 0)

file_name:
json file that contain queue

interval:(optional -> default = 1800)interval for checking queue

attention! this feature can only be used in international gameworld

just an overview. for details check each topic.

shortlongargumentsdescription
-e--emailyour_emailoptional for login
-p--passwordyour_passwordoptional for login
-w--gameworldyour_gameworldoptional for login
-m--login manually
-h--no browser window
-r--connect to last session

provide credentials

if you don't want to store your credentials into a file, just provide them via arguments like this.
it's also possible to login manually if you dont want to provide your login credentials at all. see below: login manually

all of these options are optional, you can always provice some via code, and some via start options, that's up to you.

headless browsing

if you don't wont a browser window to pop up, or using the script on a dedicated server with no gui, it is possible to run the script in headless mode.
the console window will inform you about important actions the bot will do.

login manually

if you don't trust my program, even if it' open source, you can login manually and don't even type your email or password anywhere in my script.
the bot will open the main page of travian kingdoms.
it will now wait 120 seconds (given time via argument) for you to log into your account.
after you are logged in, just open the gameworld you want your bot to run in.
if you are finished, just wait for the timer to end, so the bot can do its work.

note:this is not possible in headless mode!

remote browser

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if the script exists because of an exception, it's possible to re-use the browser session so you don't have to go through the whole login process again.
just don't exit the browser window and make sure to remove the functions in the script, which the bot already completed in last session.

note:debug mode must be enabled!

proxy

if you want to surf the web via proxy, just insert it in start.py. this is also possible in headless mode.
if the proxy is set to ', it's going to be disabled. it's also disabled by default.

can i play the game while the bot is running?
yes. just open a new browser window and leave the bot window in the background. login to your gameworld and keep playing.
one instance doesn't effect another browser instance. you can also start your script without a browser window.

can i get banned for using the bot?
yes, but the chances are below 1%. it's nearly impossible to detect this bot, because it clicks all buttons just like a human would do.
also there is browser and sleeping time delay, so they can't event check if the interval is always the same.

my internet is really slow. the bot is too fast and can't find elements!
settings.browser_speed = 1.0 -> just increase this value. it will adjust all sleep timers.
you will find that value in start.py file.

you are not quite sure if you are able to contribute ? contact me (: !
i love to teach people who are interested in learning.

code style

  • type definitions at least for method signatures
  • do comments
  • keep your code seperated in files

workflow

  • take an issue or a personal idea to implement
  • fork the repository
  • start scripting
  • make a pull request

nice to know

  • store your login credentials in ./assets/credentials.txt -> ignored by git
    • gameworld;your_email;your_password
  • write your testscript as test_start.py -> ignored by git
  • run mypy for typechecking mypy start.py --ignore-missing-imports
  • set debug flag to True -> kingbot = kingbot(.., debug=True)
    • if your script executes with and error resume your session with python start.py -r

changelog

discord: felixbreuer#9641_
email:hi@felixbreuer.me

we love lowercase

29 Oct 2007

Introduction

Travian is a web game of an ancient European tribal war. I developed this tool to automatically accomplish tasks.

Tasks Category

Currently, there are six kinds of Travian tasks supported:

  • Upgrade task (upgrading resources or buildings)
  • Build task (the build task)
  • Develop task (used for Academy, Armoury and Blacksmith)
  • Training troop task (used for Barracks, Stable, Workshop, Palace and Residence)
  • Transporting resource task (used for Marketplace)
  • Troop dispatch task (used for rally point)

Features

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  • Supports multiple threads. Tasks queue can be executed in a separated thread.
  • Supports event log. Event can log to file and UI window. Event log supports multiple threads.
  • Supports HTTP Get/Post method, raw cookie, UTF-8 encode/decode, gzip decompression, and URL encode/decode. HTTP functions based on the MFC class CInternetSession, so it's less dependent.
  • HTTP Response decompression uses class Gunzip in Crypto++, which is a C++ Class Library of Cryptographic Schemes. Refer to Crypto++.
  • Uses Regular expressions to parse HTML, so it's compact.
  • Once assigned tasks file, Travian server and user name/password, all tasks are accomplished unattended.

Compile Source Code

This project is built by VC8.0.50727 (VC2005 SP1). Before compiling the source project, you need to compile the cryptopp54 project first. The cryptopp54 project is located in the 'cryptopp54' sub-folder of Travian's source code directory. Then place cryptlibD.lib (Debug build) or cryptlib.lib (Release build) in the Travian source code folder.

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Description of Main Classes

Class Name

Description

Class Dependencies
(Apart from MFC/STL)

CAboutDlg

About dialog

CHyperLink

CEventLog

Event buffer management, log event to file and notify registered windows to fetch new events.

CHttpClient

Send HTTP Request and get HTTP response. Support Get/Post method, gzip decompression, URL encode/decode, UTF-8 encode/decode, raw cookie.

CURLEncDec

URL encode/decode.

CRegex

Encapsulation for ATL regular expression class CAtlRegExp<>, written by Paul DiLascia.

CTravianTask

Travian tasks base class, which presents the upgrade tasks. It parses HTML form fields given tasks' URL and special tag mark. If player has more than one village, then is CTravianTask responsible for switching current villages. CTravianTask also provides a static function to parse tasks from the tasks file.

CHttpClient, CEventLog

CTravianTaskBuild

CTravianTaskBuild is CTravianTask child class. It presents the build task.

CTravianTask, CEventLog

CTravianTaskDevelop

CTravianTaskDevelop is a CTravianTask child class. It presents the develop task.

CTravianTask, CEventLog

CTravianTaskTrain

CTravianTaskTrain is CTravianTask child class. It presents the troop training task.

CTravianTask, CEventLog

CTravianTaskResourceTransport

CTravianTaskResourceTransport is a CTravianTask child class. It presents the resource transporting task.

CTravianTask, CEventLog

CTravianTaskDispatchTroop

CTravianTaskDispatchTroop is a CTravianTask child class. It presents the troop dispatch task.

CTravianTask, CEventLog

CTravianTaskDispatchTroop

CTravianTaskDispatchTroop is a CTravianTask child class. It presents the troop dispatch task.

CTravianTask, CEventLog

Tasks

typedef of the CTravianTask* vector. It's used as tasks queue.

CTravianTask

CTravianTaskSchedule

Schedule thread for the tasks queue.

CTravianTask, Tasks, CEventLog

CThreadSchedule

Schedule thread for the tasks queue.

CTravianTaskSchedule, CEventLog

CFormTask

Form view for tasks parameter.

CThreadSchedule, CEventLog

CViewOutput

Event output view.

CEventLog

CViewTaskList

View for tasks list.

Tasks

History

  • Initial Release: 1.0.0.0 (23 July 2007)
  • Release: 1.0.0.1 (18 August 2007)
    Fixed parsing negative village coordinate number problem.
  • 1.0.0.8 released by mila

What's New in This Release?

  • Troop dispatch bug fixed
  • user.ini file. If this file exists, the program read it line by line. In the lines you can specify:
    1. line: URL of the server. (e.g. s2.travian.hu)
    2. line: name of the user (e.g. habakuk)
    3. line: password (e.g. babzsak)
    4. line: name of the file (e.g. tasks_en.txt)
    5. line: tribe type (e.g. 3)
    The tribe type can be:
    1. Roman
    2. Teuton
    3. Gall
  • Calculation for enough resources to complete the task.
    If there is not enough resources in the moment when the task runs, the program calculates the time when you will have enough resources to complete the task. This new date will set as the execution date of the task. (The icon, in the task list, will change for a clock to show this situation.)
  • <DTime> specification instead of >Time< means an offset to the date of the previous task.
    This also ensures in which order the tasks should run. Because the DTime task will be always later than the previous task. Dtime := delata time.
  • An empty time specification: >Time<>/Time< means the actual date.
    So the task will execute as soon as possible (within 2 min.)
  • New <Spy> tag. If you send your spys to scouting only (Scouting troop types only in the dispatched army) you can specify here what you are interested in. The type of spy can be 1 or 2.
    1. scouting resources and units
    2. scouting defender devices and other units
    NOTE! You are responsible to send only scouters in the >Troop<..>/Troop< section.
  • Display user name and server on the title.
  • Logging HTML only in debug mode. In the final release the whole HTML page was not logged. Therefore the size of the log file decreased dramatically.
  • '------' in the beginning of the line in the log file shows an ERROR
  • Task description in the list view has a shorter form. The list view is much more readable.
  • Display the name of the troops instead of the numbers. (Need to define the tribe type in the user.ini file)

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